Selasa, 10 April 2012

Project Fantasi Magig Mods

Project Fantasi Magig Mods
1. Nuklear Mod
Video


2. Fireworks Mod
Video
3.Burning City
4.FireBall
5.MagigDildo
6.Lightning

Readme:   NB: Sorry Readmenya Gak Ada bahasa indo nya                      
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PROJECT-FANTASIA MODS
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Modification for GTA San Andreas with Cleo Library
Features: New Effects for mission coding and cleo scripts
Nuke explosion, Fireworks, Inferno, Magic Dildo Effects, Lightning by Rain,
Laser, Colored Lights, Fireflash, etc....
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New Effects by
Function-X- +++ www.gtaforums.com/index.php?showtopic=412597
[SAK*]KING_OF_SA +++ www.sakclanforum.forumotion.com/forum.htm
oCain +++ www.gtainside.com/download.php?do=comments&cat=124&start=&id=16201
and me as well as Cleo Scripts by ZAZ (c) 2010 www.zazmahall.de/index.htm
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Special thanks to Wesser for getAimPoint method in Fireballscript
look for his Laserpointer script at:
http://www.gtaforums.com/index.php?showtopic=461357&view=findpost&p=1060189069
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Effect files softversion

models\effects.fxp
models\effectsPC.txd

the original effects are unmodified unless
Explosions are a little bit bigger and better than these of original files
Blood is a little bit bigger than these of original files, Spraycan sprays with golden color
SnowFX from oCain is full supported as well as Pimp my Car

New Effects: Nuke explosion, Fireworks, Inferno, Magic Dildo Effects, Lightning by Rain,
Laser, Colored Lights, Fireflash, etc....

look for a whole list of the new effects at:
http://www.gtaforums.com/index.php?showtopic=465789

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INDEX

-INSTALL
-Ingame instruction
-info for modders
-CREDITS AND THANKS



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// INSTALL //
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1. first install CLEO Library
How to do, look at
http://zazmahall.de/ZAZGTASANATORIUM/CLEO3BASIC.htm#CLEO3BASIC_eng
or download autom. Install-Exe at http://cleo.sannybuilder.com

It requires minimum Cleo version 3.0.950 of june 2008 or newer, cleo4 is also supported

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2. copy the Cleo folder of this mod into your GTA SA root directory

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3. backup your effect files:
models\effects.fxp
models\effectsPC.txd

4. copy the models folder of this mod into your GTA SA root directory




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// ingame instruction //
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pF_NuklearBomb.cs:

type NUKE and you will get the terror car with bomb

type again NUKE to blow up the bomb


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pF_Fireworks.cs:

type BMBM to place the Fireworks rocket

hold spacebar after LIFT OFF, to watch fireworks from Tower view.
hold enter key to cancel firework


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pf_BurningCity.cs

type BURN to start inferno, type BURN to stop inferno


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pF_MagicDildo.cs

use DILDO1 (gun_dildo1/purple dildo) or DILDO2 (gun_dildo2/white dildo) to fire with magic power (press fire button)

using DILDO1 requires to change the dildo-weapon-animation to knife-animation
therefore open the data\weapon.dat and find this line:
£ DILDO1 MELEE 10.0  1.6 321 -1 10 DILDO 1 1 null
then change it with this line:
£ DILDO1 MELEE 10.0  1.6 321 -1 10 KNIFE 1 1 null

press D and L to switch between the 4 dildos and the fist as current weapon


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pF_Lightning.cs

shows lightnings by rainy weather


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details about the NukeBomb:

-don't run the BurnCity mod when you start nukebomb
it can have the effect that the car explode immediately

-if the car stuck
while fading, the car will be spawned and the script waits till the car is with wheels on ground
or after 10 seconds it explode and the game fade back

-when you got the car
now the nuke can happens always unless the car falls into water
type nuke, or destroy the car, enter another vehicle, when police destroy the car, when leave the car and go away with distance 100.0
it's not neccesary to place the car at marker




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// info for modders //
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feel free to use and provide the PROJECT-FANTASIA effect files-softversion
downloadable at: www.zazmahall.de/ZAZGTASANATORIUM/zazmoddat00100/PROJECT-FANTASIA-effect-files-softversion
for and with your mod by considering following condition:
add these lines in your readme.txt:


PROJECT-FANTASIA by Zaz and Function-X-
support at:
http://www.gtaforums.com/index.php?showtopic=465789




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// CREDITS AND THANKS //
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Much credits and thanks to Seemann
Seemann provides at his homepage the original CLEO 3/4 -Library,
which includes additional Plugins, e.g. a MP3 Player

In addition he gives support for the CLEO technic and for Sannybuilder

http://cleo.sannybuilder.com/
http://sannybuilder.com/

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Also Credits  to "Delfi - Jernej L." for Garage Mod Manager and TXDworkshop
Bart Waterduck for Mission Builder and inspiration
Patrik W. for teaching
Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, brokenfish, GodGell, Hammer83, Jacob, Scream2k4, Kam, DexX, xmen, PD Escobar
Dutchy3010, Wesser and much more who made basic work on mission coding
and to Demarest

************** Function-X- www.gtaforums.com/index.php?showtopic=412597
************** [SAK*]KING_OF_SA www.sakclanforum.forumotion.com/forum.htm
************** Cleo Scripts by ZAZ - (c) 2010 - http://zazmahall.de/index.htm - e-mail   :  zamorro@freakmail.de **************



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